Killer Sudoku Combinations: Every Cage Size and Total

All 502 ways to fill a killer cage with different digits, by size and total, worked out by program, with the digits every set must use and the digits none can. Then the moves that make the chart pay off, on real boards from our generator.

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Written by Brian Hamilton and Karan Hamilton.

Brian and Karan are the puzzle lovers and game makers behind Sudoku Online Puzzles. You can learn more on the About page.

Guides are reviewed for clarity, accuracy, and usefulness for solvers. See our editorial standards, puzzle testing process, or send a correction.

A killer cage gives you two numbers before you know anything else about the board: how many cells it has and what they add up to. Together they fix which sets of different digits can fill it. Three cells making 22 hold 5, 8 and 9 or 6, 7 and 9, and nothing else.

This page lists every such set for every cage size from two cells to nine: 502 sets across 120 totals. We generated the chart with a short program rather than typing it, and the same program checks the tables on this page against its own output, so a typo can’t creep in. Below the chart, two real boards from our Killer Sudoku game show what the chart is for, and our own boards show which totals you will actually meet.

A set is not a placement

A combination belongs to the whole cage: 589 says the cage holds a 5, an 8 and a 9, in some order. A candidate belongs to one cell. The chart narrows the first, and the rows, columns and boxes sort out the second. Never played a killer? Our guide to the rules of Killer Sudoku walks through a first board.

Which killer sudoku totals have only one combination?

These are the cages that give their digits away on sight. For every size from two cells to seven, it is exactly the two smallest and the two largest totals. An eight-cell cage leaves out one digit, so every total it can have has one set, and a nine-cell cage always makes 45. That is 34 of the 120 totals.

CellsTotals with one setThe sets
23, 4, 16, 1712 13 79 89
36, 7, 23, 24123 124 689 789
410, 11, 29, 301234 1235 5789 6789
515, 16, 34, 3512345 12346 46789 56789
621, 22, 38, 39123456 123457 356789 456789
728, 29, 41, 421234567 1234568 2456789 3456789
8every total, 36 to 441 to 9 without 45 − total
945123456789

Every total for each cage size, enumerated by program. Sets are written as their digits: 1234 means 1, 2, 3 and 4.

The pattern has a simple cause. The smallest total for three cells is 1 + 2 + 3 = 6. One more, 7, can only come from raising the largest digit: 1 + 2 + 4. Two more, 8, already has two ways, 1 + 2 + 5 and 1 + 3 + 4, and from there the choices multiply until the middle of the range: three cells making 14, 15 or 16 can be filled eight ways, and four or five cells peak at twelve, at totals of 20 and 25.

2-cell and 3-cell killer sudoku combinations

Two columns make the chart more than a list. In every set is a digit the cage is sure to hold, whichever set it turns out to be. In no set is a digit no cell of the cage can take. Every two-cell total rules something out: a 10 never holds a 5, since that would need 5 + 5, and an 11 never holds a 1, since its partner would have to be 10.

TotalSetsIn every setIn no set
312123456789
413132456789
514 23—56789
615 24—36789
716 25 34—789
817 26 35—489
918 27 36 45—9
1019 28 37 46—5
1129 38 47 56—1
1239 48 57—126
1349 58 67—123
1459 68—12347
1569 78—12345
1679791234568
1789891234567
TotalSetsIn every setIn no set
6123123456789
7124124356789
8125 13416789
9126 135 234—789
10127 136 145 235—89
11128 137 146 236 245—9
12129 138 147 156 237 246 345——
13139 148 157 238 247 256 346——
14149 158 167 239 248 257 347 356——
15159 168 249 258 267 348 357 456——
16169 178 259 268 349 358 367 457——
17179 269 278 359 368 458 467——
18189 279 369 378 459 468 567——
19289 379 469 478 568—1
20389 479 569 578—12
21489 579 678—123
22589 67991234
23689689123457
24789789123456

Highlighted rows have a single set. Each set is written as its digits in increasing order: 127 means 1, 2 and 7.

Three-cell totals are where the middle columns start to earn their place. Only 12 of the 19 rule any digit out, and among the totals with more than one set only two share a digit across all of their sets: every 8 holds a 1, and every 22 holds a 9.

4-cell and 5-cell killer sudoku combinations

Four- and five-cell cages are the big ones on our Hard and Expert boards, and the long lists hide some useful certainties. Four cells making 12 can be 1236 or 1245, so the cage always holds a 1 and a 2 and never a 7, 8 or 9, whichever set it is.

TotalSetsIn every setIn no set
101234123456789
111235123546789
121236 124512789
131237 1246 1345189
141238 1247 1256 1346 2345—9
151239 1248 1257 1347 1356 2346——
161249 1258 1267 1348 1357 1456 2347 2356——
171259 1268 1349 1358 1367 1457 2348 2357 2456——
181269 1278 1359 1368 1458 1467 2349 2358 2367 2457 3456——
191279 1369 1378 1459 1468 1567 2359 2368 2458 2467 3457——
201289 1379 1469 1478 1568 2369 2378 2459 2468 2567 3458 3467——
211389 1479 1569 1578 2379 2469 2478 2568 3459 3468 3567——
221489 1579 1678 2389 2479 2569 2578 3469 3478 3568 4567——
231589 1679 2489 2579 2678 3479 3569 3578 4568——
241689 2589 2679 3489 3579 3678 4569 4578——
251789 2689 3589 3679 4579 4678——
262789 3689 4589 4679 5678—1
273789 4689 5679912
284789 568989123
295789578912346
306789678912345
TotalSetsIn every setIn no set
1512345123456789
1612346123465789
1712347 1235612389
1812348 12357 12456129
1912349 12358 12367 12457 134561—
2012359 12368 12458 12467 13457 23456——
2112369 12378 12459 12468 12567 13458 13467 23457——
2212379 12469 12478 12568 13459 13468 13567 23458 23467——
2312389 12479 12569 12578 13469 13478 13568 14567 23459 23468 23567——
2412489 12579 12678 13479 13569 13578 14568 23469 23478 23568 24567——
2512589 12679 13489 13579 13678 14569 14578 23479 23569 23578 24568 34567——
2612689 13589 13679 14579 14678 23489 23579 23678 24569 24578 34568——
2712789 13689 14589 14679 15678 23589 23679 24579 24678 34569 34578——
2813789 14689 15679 23689 24589 24679 25678 34579 34678——
2914789 15689 23789 24689 25679 34589 34679 35678——
3015789 24789 25689 34689 35679 45678——
3116789 25789 34789 35689 456799—
3226789 35789 45689891
3336789 4578978912
3446789467891235
3556789567891234

Highlighted rows have a single set. Five cells is the largest cage our game deals, on Expert.

6-, 7-, 8- and 9-cell cages: read the digits left out

Past five cells it is easier to list what a cage leaves out. The nine digits add up to 45, so a cage of six cells making 39 leaves out three digits making 6, which can only be 1, 2 and 3. Every row of the chart works this way: a cage of k cells making a total is the mirror image of a cage of 9 − k cells making 45 minus that total, and the program checks the mirror for every row.

TotalDigits left out, one set eachIn every setIn no set
21789123456789
22689123457689
23589 67912349
24489 579 678123—
25389 479 569 57812—
26289 379 469 478 5681—
27189 279 369 378 459 468 567——
28179 269 278 359 368 458 467——
29169 178 259 268 349 358 367 457——
30159 168 249 258 267 348 357 456——
31149 158 167 239 248 257 347 356——
32139 148 157 238 247 256 346——
33129 138 147 156 237 246 345——
34128 137 146 236 2459—
35127 136 145 23589—
36126 135 234789—
37125 13467891
38124356789124
39123456789123
TotalDigits left out, one set eachIn every setIn no set
2889123456789
2979123456879
3069 7812345—
3159 6812347—
3249 58 67123—
3339 48 57126—
3429 38 47 561—
3519 28 37 465—
3618 27 36 459—
3717 26 35489—
3816 25 34789—
3915 2436789—
4014 2356789—
4113245678913
4212345678912
CellsTotalSetLeft out
836123456789
837123456798
838123456897
839123457896
840123467895
841123567894
842124567893
843134567892
844234567891
945123456789—

For six and seven cells each set is shown as the digits it does not contain: at 39, “123” means the cage is 4, 5, 6, 7, 8 and 9. Eight- and nine-cell cages have one set at every total.

Our game never deals a cage this big, but printed puzzles do, and the rule of 45 makes them for you: once the cages lying wholly inside a row are added up, the row’s remaining cells must make 45 minus that sum, with no digit repeated. That is a cage in all but outline, and this chart applies to it.

How do you use killer sudoku combinations on a real board?

The chart gives you the sets. The board then takes them away, and three checks do almost all the work:

  1. Strike any set that needs a digit no cell of the cage can take. The digits that set alone supplied go with it.
  2. Find a digit every surviving set needs. If the cage’s cells that could hold it share a row, column or box, nothing else in that row, column or box can.
  3. Keep a digit in a cell only if a set can still be finished around it. A 2 in a cage of 11 needs a 9 beside it; with no 9 available, the 2 goes.

Our solver calls the first and third cage arithmetic and runs them right after singles; the second is the killer form of locked candidates. Here they are on two real Hard boards from our generator, at the moment the solver uses them.

Cage arithmetic on a real Hard killer sudoku — before Cage arithmetic on a real Hard killer sudoku — four sets, one left. 34 cages: 26 in R5C3+R4C3+R6C3+R3C3; 14 in R4C9+R4C8+R3C8; 23 in R4C6+R4C5+R5C5+R5C6; 20 in R2C2+R2C1+R2C3+R3C1; 12 in R8C8+R9C8; 6 in R3C9+R2C9; 13 in R4C4+R3C4+R3C5; 15 in R7C2+R7C3+R8C2+R7C1; 15 in R8C9+R7C9; 14 in R9C7+R8C7+R9C6+R8C6; 20 in R1C5+R1C4+R1C3+R2C5; 10 in R8C3+R9C3; 20 in R9C1+R9C2+R8C1; 9 in R2C8+R2C7; 13 in R5C2+R6C2+R5C1; 5 in R8C5+R7C5; 14 in R8C4+R7C4+R9C4; 7 in R6C9+R6C8+R5C9; 10 in R6C5+R6C4+R6C6; 20 in R1C7+R1C6+R1C8; 21 in R2C6+R3C6+R3C7+R4C7; 12 in R3C2+R4C2; 8 in R5C4; 12 in R6C7+R7C7; 7 in R9C9; 2 in R4C1; 5 in R1C2+R1C1; 11 in R5C8+R5C7; 3 in R7C8; 9 in R9C5; 8 in R1C9; 6 in R6C1; 6 in R7C6; 9 in R2C4. pattern cells R6C4, R6C5, R6C6. pivot R6C8, R6C1. candidates removed: 4/7 in R6C4; 4/7 in R6C5; 4/7 in R6C6. A real Hard board from our generator, 13 digits in. The cage of 10 in R6C4, R6C5 and R6C6 has four sets: 127, 136, 145 and 235. Row 6 already has its 6 in R6C1 and its 1 in R6C8 (blue), so no cell of the cage can take either, and every set but 235 needs one of them. The 4s and 7s go. Only the cage’s candidates are drawn. 26 14 23 20 12 6 13 15 15 14 20 10 20 9 13 5 14 7 10 20 21 12 8 12 7 2 5 11 3 9 8 6 6 9 8 9 2 3 8 6 2 3 4 5 7 2 3 4 5 7 2 3 4 5 7 1 6 3 9 6 9 7
A real Hard board from our generator, 13 digits in. The cage of 10 in R6C4, R6C5 and R6C6 has four sets: 127, 136, 145 and 235. Row 6 already has its 6 in R6C1 and its 1 in R6C8 (blue), so no cell of the cage can take either, and every set but 235 needs one of them. The 4s and 7s go. Only the cage’s candidates are drawn.
Cage arithmetic on a real Hard killer sudoku — after Cage arithmetic on a real Hard killer sudoku — the set placed in its row and box. 34 cages: 26 in R5C3+R4C3+R6C3+R3C3; 14 in R4C9+R4C8+R3C8; 23 in R4C6+R4C5+R5C5+R5C6; 20 in R2C2+R2C1+R2C3+R3C1; 12 in R8C8+R9C8; 6 in R3C9+R2C9; 13 in R4C4+R3C4+R3C5; 15 in R7C2+R7C3+R8C2+R7C1; 15 in R8C9+R7C9; 14 in R9C7+R8C7+R9C6+R8C6; 20 in R1C5+R1C4+R1C3+R2C5; 10 in R8C3+R9C3; 20 in R9C1+R9C2+R8C1; 9 in R2C8+R2C7; 13 in R5C2+R6C2+R5C1; 5 in R8C5+R7C5; 14 in R8C4+R7C4+R9C4; 7 in R6C9+R6C8+R5C9; 10 in R6C5+R6C4+R6C6; 20 in R1C7+R1C6+R1C8; 21 in R2C6+R3C6+R3C7+R4C7; 12 in R3C2+R4C2; 8 in R5C4; 12 in R6C7+R7C7; 7 in R9C9; 2 in R4C1; 5 in R1C2+R1C1; 11 in R5C8+R5C7; 3 in R7C8; 9 in R9C5; 8 in R1C9; 6 in R6C1; 6 in R7C6; 9 in R2C4. pattern cells R6C4, R6C5, R6C6. candidates removed: 5 in R4C4; 5 in R4C5; 5 in R4C6; 2/3/5 in R5C5; 2/3/5 in R5C6; 3/5 in R6C2; 3/5 in R6C3; 2 in R6C9. The cage is 2, 3 and 5 in some order. It lies in row 6 and in box 5 (shaded), so those digits can go nowhere else in either, and our solver’s next step strikes 14 of them from 8 cells. Only the struck marks are drawn outside the cage. 26 14 23 20 12 6 13 15 15 14 20 10 20 9 13 5 14 7 10 20 21 12 8 12 7 2 5 11 3 9 8 6 6 9 8 9 2 5 5 5 3 8 2 3 5 2 3 5 6 3 5 3 5 2 3 5 2 3 5 2 3 5 1 2 6 3 9 6 9 7
The cage is 2, 3 and 5 in some order. It lies in row 6 and in box 5 (shaded), so those digits can go nowhere else in either, and our solver’s next step strikes 14 of them from 8 cells. Only the struck marks are drawn outside the cage.

A cage whose set is settled is a naked pair or naked triple drawn for you: 2, 3 and 5 belong to those three cells, and the rest of the row and box can forget them.

A digit every set needs, on a real Hard killer sudoku — before A digit every set needs, on a real Hard killer sudoku — a 9 in every set. 30 cages: 14 in R9C1+R8C1+R9C2; 18 in R3C9+R4C9+R5C9; 11 in R7C8+R6C8+R8C8; 18 in R4C3+R4C2+R3C2+R2C2; 11 in R1C8+R2C8; 17 in R7C9+R6C9+R8C9; 6 in R2C3+R3C3; 14 in R2C7+R1C7+R2C6; 14 in R7C6+R7C7; 14 in R6C4+R6C5+R7C5+R6C6; 9 in R7C4+R7C3+R8C3; 5 in R2C9+R1C9; 13 in R3C4+R3C5+R2C5; 16 in R6C7+R5C7+R5C6+R4C6; 19 in R5C8+R4C8+R3C8; 10 in R9C4+R9C5; 20 in R4C7+R3C7+R3C6; 20 in R9C7+R9C6+R8C7+R8C6; 18 in R6C3+R6C2+R5C2; 22 in R1C3+R1C2+R1C4; 9 in R9C9+R9C8; 20 in R2C1+R3C1+R1C1+R4C1; 12 in R8C4+R8C5; 22 in R4C5+R4C4+R5C5+R5C4; 6 in R2C4; 18 in R8C2+R7C2+R7C1; 8 in R6C1+R5C1; 6 in R1C5+R1C6; 8 in R9C3; 7 in R5C3. pattern cells R1C2, R1C3, R1C4. candidates removed: 9 in R1C1; 9 in R1C7; 9 in R1C8. A real Hard board from our generator, 3 digits in. The cage of 22 in R1C2, R1C3 and R1C4 has two sets, 589 and 679, and the cells’ candidates still allow both. Either way the cage holds a 9, and the whole cage lies in row 1 (shaded), so row 1’s 9 is in the cage. The 9s in R1C1, R1C7 and R1C8 go. Only the cage’s candidates and row 1’s other 9s are drawn. 14 18 11 18 11 17 6 14 14 14 9 5 13 16 19 10 20 20 18 22 9 20 12 22 6 18 8 6 8 7 9 5 6 7 8 9 5 6 9 5 7 8 9 9 9 6 7 8
A real Hard board from our generator, 3 digits in. The cage of 22 in R1C2, R1C3 and R1C4 has two sets, 589 and 679, and the cells’ candidates still allow both. Either way the cage holds a 9, and the whole cage lies in row 1 (shaded), so row 1’s 9 is in the cage. The 9s in R1C1, R1C7 and R1C8 go. Only the cage’s candidates and row 1’s other 9s are drawn.
A digit every set needs, on a real Hard killer sudoku — after A digit every set needs, on a real Hard killer sudoku — the 11 below loses a pairing. 30 cages: 14 in R9C1+R8C1+R9C2; 18 in R3C9+R4C9+R5C9; 11 in R7C8+R6C8+R8C8; 18 in R4C3+R4C2+R3C2+R2C2; 11 in R1C8+R2C8; 17 in R7C9+R6C9+R8C9; 6 in R2C3+R3C3; 14 in R2C7+R1C7+R2C6; 14 in R7C6+R7C7; 14 in R6C4+R6C5+R7C5+R6C6; 9 in R7C4+R7C3+R8C3; 5 in R2C9+R1C9; 13 in R3C4+R3C5+R2C5; 16 in R6C7+R5C7+R5C6+R4C6; 19 in R5C8+R4C8+R3C8; 10 in R9C4+R9C5; 20 in R4C7+R3C7+R3C6; 20 in R9C7+R9C6+R8C7+R8C6; 18 in R6C3+R6C2+R5C2; 22 in R1C3+R1C2+R1C4; 9 in R9C9+R9C8; 20 in R2C1+R3C1+R1C1+R4C1; 12 in R8C4+R8C5; 22 in R4C5+R4C4+R5C5+R5C4; 6 in R2C4; 18 in R8C2+R7C2+R7C1; 8 in R6C1+R5C1; 6 in R1C5+R1C6; 8 in R9C3; 7 in R5C3. pattern cells R1C2, R1C3, R1C4. pivot R1C8, R2C8. candidates removed: 2 in R2C8. The struck 9 changes the cage of 11 in R1C8 and R2C8 (blue). Its sets are 29, 38, 47 and 56, and a 2 in R2C8 would need the 9 in R1C8, which is gone. So R2C8 loses its 2, though it keeps its 9, partnered by the 2 still in R1C8. That is our solver’s very next step, and in the solution the cage is 2 over 9. 14 18 11 18 11 17 6 14 14 14 9 5 13 16 19 10 20 20 18 22 9 20 12 22 6 18 8 6 8 7 5 6 7 8 9 5 6 9 5 7 8 9 2 3 4 6 7 8 6 2 3 4 5 7 8 9 7 8
The struck 9 changes the cage of 11 in R1C8 and R2C8 (blue). Its sets are 29, 38, 47 and 56, and a 2 in R2C8 would need the 9 in R1C8, which is gone. So R2C8 loses its 2, though it keeps its 9, partnered by the 2 still in R1C8. That is our solver’s very next step, and in the solution the cage is 2 over 9.

Neither move needed the cage to have a single set. That is the point of the in every set column: on the board above, the 22 still had two possible sets when the 9 left row 1.

How often does each cage size and total turn up?

We dealt 300 boards at each level from our game’s generator and counted every cage. Bigger levels bring bigger cages, and bigger cages bring more sets to sort through:

LevelCages per boardShare of cages by size (1 / 2 / 3 / 4 / 5 cells)Average sets per cage of 2+ cells
Easy58.361.1% / 38.9%2.9
Medium37.017.7% / 45.8% / 36.5%4.2
Hard32.518.8% / 34.1% / 26.2% / 20.9%5.3
Expert29.119.0% / 28.1% / 22.0% / 17.1% / 13.7%5.8

300 boards at each level, dealt by our generator from fixed seeds. “Sets” counts the chart’s sets for each cage’s size and total, before anything is placed.

Which totals you meet follows the chart, too. Our generator fills a grid first and draws cages over it, so a cage’s total is whatever its digits happen to add up to. Every pair of different digits is about equally likely in a two-cell cage, and a total turns up roughly as often as it has pairs:

Two-cell totalPairsIf every pair were equally likelyOn our boards
3 or 171 each2.8% each2.8% and 2.9%
4 or 161 each2.8% each2.7% and 2.7%
5 or 152 each5.6% each5.4% and 5.8%
6 or 142 each5.6% each5.9% and 5.5%
7 or 133 each8.3% each8.5% and 8.3%
8 or 123 each8.3% each8.2% and 8.2%
9, 10 or 114 each11.1% each10.8%, 10.9% and 11.3%

All 17,666 two-cell cages on the 1,200 boards above. A total and its mirror (3 and 17, 4 and 16, and so on) have the same number of pairs.

The totals you memorise are the ones you meet least

A total with one set is, by the same arithmetic, the least likely total to be dealt. On our boards 11.1% of two-cell cages had one, against 1 in 9 if every pair were equally likely; three-cell cages 5.0% (4.8% by the count of sets), four-cell 3.6% (3.2%) and five-cell 2.8% (3.2%). Learn them, but expect most cages to need the other columns.

Stuck on a cage with too many combinations?

A middle total in a big cage can have a dozen sets, and staring at it rarely helps. Work it from the outside instead:

  • Subtract what is placed. A three-cell 15 with a 9 already in it is a two-cell 6, which is 15 or 24.
  • Strike sets, not just candidates. Each digit the cage’s row, column or box already holds kills every set that needs it there, and a set is gone as soon as one of its digits has no cell left.
  • After each strike, look for a digit in every surviving set. It belongs in the cage, as the 9 in the 22 above did.
  • Make a smaller cage. The rule of 45 turns the leftover cells of a row, column or box into a cage with a known total, and the chart works on it like any other.
What to learn by heart

The one-set totals for two to five cells, sixteen numbers in all, plus the mirror trick for anything bigger: subtract the total from 45 and read the digits left out. For the order to use the rest in, level by level, see our Killer Sudoku tips and strategies; to check a puzzle from paper has exactly one answer, enter it in our Killer Sudoku solver.

For practice that starts gently, the daily Killer Sudoku is Easy on Mondays and Tuesdays: cages of one or two cells, and singles plus the two-cell chart finish every board.

Killer Sudoku

Four levels from our own generator, cages from one cell up to five, every board with exactly one answer.

▶ Play Killer Sudoku